Global X Video Games and Esports
Video gaming companies
Details
ETF description
This ETF aims to provide exposure to companies that focus on various aspects of the global health and wellness industry. This includes businesses involved in sectors such as pharmaceuticals, biotechnology, healthcare equipment, and wellness products. By investing in this ETF, individuals can gain access to a diverse range of companies that contribute to health innovation and improvements in quality of life.
This ETF may appeal to investors interested in trends related to health and wellness, especially as public awareness and demand for healthcare solutions continue to grow. It targets those who believe in the long‑term potential of the healthcare sector, particularly in light of an aging population and increasing health concerns globally.
Issuer details
Global X ETFs is a leading provider of specialized thematic and sector‑specific ETFs, with over $50 billion in assets under management as of June 2024. As a subsidiary of Mirae Asset Global Investments, Global X focuses on thematic investing. Founded in 2008 by Bruno del Ama, Global X ETFs is known for its focus on niche and innovative investment themes, allowing investors to access areas of the market experiencing rapid growth and transformation. Notable ETFs include the Global X Robotics & Artificial Intelligence ETF (BOTZ) and the Global X Lithium & Battery Tech ETF (LIT), reflecting Global X’s commitment to providing exposure to cutting‑edge industries and trends.
Index details
The Solactive Video Games & Esports Index is designed to provide exposure to exchange‑listed companies that are positioned to benefit from increased consumption related to video games and esports, including companies whose principal business is in video game development/publishing, video game and esports content distribution and streaming, operating/owning esports leagues/teams, and producing video game/esports hardware. To be eligible for the Solactive Video Games & Esports Index, a company is considered by the Index Provider to be a Video Games & Esports Company if the company generates at least 50% of its revenues from video games and esports activities, as determined by the Index Provider.
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